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Loading... Ready Player One (2011)by Ernest Cline
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![]() ![]() Interesting. As a child of the 80s, part of Ready Player One speaks to me. Then there's the part that loves a great story. The book spoke to that part too, but it mostly said, "go away, loser." My review is heavily influenced by the experience of the audio book, read by Wil Wheaton (of Star Trek: The Next Generation Fame, for those of you who should probably not be reading this). The story had a disjointed narrative. Like numerous 'coming-of-age' stories, this one has a period where we suddenly go from relatively little skill to relatively great skill. Not that I mind, because in this case, it has a parallel to video game levels. But it was worth noting. The audio: One of my first audio books while not engaged in cross-country driving. I have to say I've been enjoying Wil Wheaton's reading--he imparts a lot of emotion to general descriptive text, and modifies his voice nicely when reading dialogue. He does a nice job with the ironic tone, too. Writing doesn't best correspond with audio--but perhaps it would be worse listening. There's several sections with lists, including 80s movies and tv shows, and the top 10 scorers and their scores that is somewhat unsatisfying when read aloud. The text chat between the main character and Artemis was awkward as well, though I could tell Wil was doing his best: "Artemis: blah-blah," "Percival: blah, blah." Again, somewhat unsatisfying, and which makes me think about inexperienced writers. ******************************** I've discovered a couple problems in my listening, and I welcome advice. One, while I can listen while I do things around the house (cook, clean) or physical but not strenuous (walk dogs, rake, bike), after about a hour, my mind starts to wander, and I realize I didn't hear or process anything that was just said. I think I tend to turn it into "background music" after enough time passes.
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure. "Cline is an ingenious conjurer talented at translating high concept into compelling storytelling." The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book. "Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. " Has the adaptationInspiredHas as a student's study guideAwardsDistinctionsNotable Lists
In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines-puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win-and confront the real world he's always been so desperate to escape. No library descriptions found. |
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![]() GenresMelvil Decimal System (DDC)813.6Literature American literature in English American fiction in English 2000-LC ClassificationRatingAverage:![]()
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